Question

I'm trying to find out the maximum texture size for the original Motorola Droid. I believe the G1 has a maximum texture size of 512, but it would be nice if there was a more official way I could find out so I can build a proper tile system.

Was it helpful?

Solution

You can request the max texture size using glGetIntegerv:

int[] maxTextureSize = new int[1];
gl.glGetIntegerv(GL10.GL_MAX_TEXTURE_SIZE, maxTextureSize, 0);
Log.i("glinfo", "Max texture size = " + maxTextureSize[0]);

OTHER TIPS

Also check out http://www.glbenchmark.com/ - it has an extensive database of OpenGL environment and performance details for mobile devices

Licensed under: CC-BY-SA with attribution
Not affiliated with StackOverflow
scroll top