How does one convert an image to grayscale in OpenGL?
Question
This might seem like a simple question but Id like to know the fastest technique for converting an RGBA image to a grayscale image in OpenGL WITHOUT using GLSL. I.e. How do I take an RGBA texture and convert it to a plain single channel texture using the following formula: output=0.3*RED + 0.59*GREEN + 0.11*Blue
Solution
You might be able to convince GL_DOT3_RGB
to do what you want.
OTHER TIPS
Well I don't know about "fastest", but you should be able to do the opposite of this tutorial and get the greyscale image you're looking for. The techniques are the same just backwards.
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