That's the OpenGL ES 2.x driver implementation for a device with an IMG PowerVR GPU.
It's distributed as a "binary blob". Symbols are not available.
Usually when you crash in a GL driver it's because either (a) you're passing bad inputs to GL, or (b) you're trashing the heap at an earlier point, and crashing when GL stumbles over the corruption. It could also be a bug in the driver itself, but that's relatively unlikely.