The following code is taken verbatim from here. I duplicated this because the question is not a duplicate but the answer solves the problem this question poses. When you call Zip
you will need to base64 encode the result to make it friendly for a browser if you plan to include it in a URL or something.
public static void CopyTo(Stream src, Stream dest) {
byte[] bytes = new byte[4096];
int cnt;
while ((cnt = src.Read(bytes, 0, bytes.Length)) != 0) {
dest.Write(bytes, 0, cnt);
}
}
public static byte[] Zip(string str) {
var bytes = Encoding.UTF8.GetBytes(str);
using (var msi = new MemoryStream(bytes))
using (var mso = new MemoryStream()) {
using (var gs = new GZipStream(mso, CompressionMode.Compress)) {
//msi.CopyTo(gs);
CopyTo(msi, gs);
}
return mso.ToArray();
}
}
public static string Unzip(byte[] bytes) {
using (var msi = new MemoryStream(bytes))
using (var mso = new MemoryStream()) {
using (var gs = new GZipStream(msi, CompressionMode.Decompress)) {
//gs.CopyTo(mso);
CopyTo(gs, mso);
}
return Encoding.UTF8.GetString(mso.ToArray());
}
}
static void Main(string[] args) {
byte[] r1 = Zip("StringStringStringStringStringStringStringStringStringStringStringStringStringString");
string r2 = Unzip(r1);
}