Question

I am coding a game preloader (a simple program that loads certain files [maps] into cache before starting the program. I was told to use CreateFileMapping which I am still unsure whether it loads it into the physical or virtual memory...

Anyway, where would I put what files I need to load?

Here is my code (actually coded by someone else on stack overflow who told me to use it)

#include <windows.h>
#include <cstdio>

void pf(const char* name) {

HANDLE file = CreateFile(name, GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0);
if(file == INVALID_HANDLE_VALUE) { printf("couldn't open %s\n", name); return; };

unsigned int len  = GetFileSize(file, 0);

HANDLE mapping  = CreateFileMapping(file, 0, PAGE_READONLY, 0, 0, 0);
if(mapping == 0) { printf("couldn't map %s\n", name); return; }

const char* data = (const char*) MapViewOfFile(mapping, FILE_MAP_READ, 0, 0, 0);

if(data)
{
    printf("prefetching %s... ", name);

    // need volatile or need to use result - compiler will otherwise optimize out whole loop
    volatile unsigned int touch = 0;

    for(unsigned int i = 0; i < len; i += 4096)
        touch += data[i];
}
else
    printf("couldn't create view of %s\n", name);

UnmapViewOfFile(data);
CloseHandle(mapping);
CloseHandle(file);
}

int main(int argc, const char** argv)
{
if(argc >= 2) for(int i = 1; argv[i]; ++i) pf(argv[i]);
return 0;
}
Was it helpful?

Solution

The pf function accepts a file path as its parameter. The touch loop causes the file (or at least 4 KB portions of it) to be loaded into physical memory.

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