You haven't set any size for the canvas element so the it using the default size of 300 x 150 and if you are using CSS to set a size of the canvas scaling of its content will be the result.
Try doing:
var canvas = document.getElementById("WorldView");
canvas.width = window.innerWidth; /// integer values
canvas.height = window.innerHeight;
(or some other values if filling the window is not the intention).
and then remove the size setting from CSS.