Question

I have the following two classes:

public class KeyedEntity<TEntity>
{
    internal KeyedEntity() { }

    public Identifier Key { get; set; }
    public TEntity Entity { get; set; }
}

public static class KeyedEntity
{
    public static KeyedEntity<TEntity> Create<TEntity>(Identifier key, TEntity entity)
    {
        return new KeyedEntity<TEntity>
        {
            Key = key,
            Entity = entity,
        };
    }
}

The reason the constructor is internal and the second class exists is I want to enforce the more highly-maintainable KeyedEntity.Create(x, y) syntax rather than new KeyedEntity<T>{ Key = x, Entity = y }. (Note that the type is inferred with the former syntax.)

I want to tell AutoFixture how to create an instance of KeyedEntity. However, the Register method only seems to allow registration of a single type rather than an open generic type.

How can I register KeyedEntity.Create<TEntity> as the creation function for KeyedEntity<TEntity>?

Was it helpful?

Solution

To support your open generic type, you can write a custom Specimen Builder:

public class KeyedEntityBuilder : ISpecimenBuilder
{
    private readonly static MethodInfo createMethod =
        typeof(KeyedEntity).GetMethod("Create");

    public object Create(object request, ISpecimenContext context)
    {
        var t = request as Type;
        if (t == null ||
            !t.IsGenericType ||
            t.GetGenericTypeDefinition() != typeof(KeyedEntity<>))
            return new NoSpecimen(request);

        var entityType = t.GetGenericArguments().Single();

        var key = context.Resolve(typeof(Identifier));
        var entity = context.Resolve(entityType);

        return createMethod
            .MakeGenericMethod(entityType)
            .Invoke(null, new[] { key, entity });
    }
}

(Defensive coding omitted for clarity.)

The following unit test passes:

public class Tests
{
    [Fact]
    public void CreateKeyedEntity()
    {
        var fixture = new Fixture();
        fixture.ResidueCollectors.Add(new KeyedEntityBuilder());

        var actual = fixture.Create<KeyedEntity<Foo>>();

        Assert.NotNull(actual.Key);
        Assert.NotNull(actual.Entity);
    }
}

For better maintainability, you should encapsulate KeyedEntityBuilder in a Customization.

OTHER TIPS

Assuming that you have a set of derived types, e.g.:

public class A: KeyedEntity<A>
{
}

public class B: KeyedEntity<B>
{
}

Since the above object graph contains a circular reference (on T) you need to configure the Fixture instance to omit assignments on first recursion:

Then you Create a generic method that will customize the creation algorithm for KeyedEntity<T>:

internal void CustomizeKeyedEntity<T>(IFixture fixture)
{
    fixture.Customize<KeyedEntity<T>>(c =>
        c.FromFactory(() =>
            KeyedEntity.Create(
                fixture.Create<Identifier>(),
                fixture.Create<T>())));
}

You may use the above method as:

this.CustomizeKeyedEntity<A>(fixture);
this.CustomizeKeyedEntity<B>(fixture);

Example

[Fact]
public void Test()
{
    var fixture = new Fixture();

    this.CustomizeKeyedEntity<A>(fixture);
    this.CustomizeKeyedEntity<B>(fixture);

    var actualA = fixture.Create<A>();
    var actualB = fixture.Create<B>();
}
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