I am developing a game using cocos2d-x and C++, and I need to load a bunch of YAML files for this application. I tried using the yaml-cpp library with quite good results.
The problem is that this library seems to be very unstable (at least under cocos2d-x on iOS), since almost 20% of the time it fails loading the same YAML file throwing "end of map not found", "invalid map element", or errors like these ones.
I followed the HowToParseADocument guide, so I think I got it correct. But, since it's not 100% reliable, I am looking for something more stable. Eg:
long size = 0;
unsigned char *yaml = FileUtils::getInstance()->getFileData("file.yml", "r", &size);
std::stringstream is;
is << yaml;
YAML::Parser parser(is);
YAML::Node doc;
while(parser.GetNextDocument(doc)) {
instance->settings = doc.Clone();
}
The parser usally breaks at the parser.GetNextDocument(doc)
call. The document I am trying to read is plain YAML with key: value
lists in this simple form:
# Comment
section1:
param1: value1
param2: value2
# Comment
section2:
param1: value1
param2: value2
Edit
I am not allowed to disclose the content of the original YAML file, but I can give you some information:
- It only contains maps, and not arrays, aliases or other particular constructs
- Those
value
s are integers, float or strings
- It has been linted with this free tool, with success.
The code I used to read it, posted up there, it's always in that form, and I do not modify it to make the app run correctly. It's just that the app starts and works or starts and does not work. Since I am changing nothing in the middle, I really do not understand what's happening.