Some code can probably be reused, but you will have to make modifications in any case. If you are really unfamiliar with C, this might be a good way to get better at C and RenderScript.
Implementing Algorithms in RenderScript
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06-08-2022 - |
Question
I am currently doing a project on benchmarking GPU performance vs CPU performance in mobile devices (Android) through a variety of algorithms. (Mainly computational geometric ones)
The problem I am currently facing, is how to implement these algorithms efficiently using RenderScript. For example, given a Topology Library which contains several algorithms such as Point in Polygon Algorithm, do I have to manually rewrite these algorithms in C for use with RenderScript, or is there some magical way to utilize them in RenderScript without having to rewrite the algo?
For example, I am using the JTS Topology Suite (for Java) and am trying to implement the Point in Polygon Analysis. Do I have to rewrite the entire algorithm in C, or find an external C library and import it into renderscript, or some magical way to utilize them in RS?
Thank you!
Solution