You're checking if any items are colliding with the label's bounding rect which is in the label's local coordinates. What you should be doing is checking relative to scene coordinates.
However, note that QGraphicsItem has this function: -
QList<QGraphicsItem *> QGraphicsItem::collidingItems(Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const
Which, as the documentation describes: -
Returns a list of all items that collide with this item. The way collisions are detected is determined by applying mode to items that are compared to this item, i.e., each item's shape or bounding rectangle is checked against this item's shape. The default value for mode is Qt::IntersectsItemShape.
So you'd be better calling: -
QList<QGraphicsItem*> items = this->collidingItems();