private vtkCamera camera;
camera.SetPosition(DoubleArrayToIntPtr(defaultCamPos));
camera.SetViewUp(DoubleArrayToIntPtr(defaultCamViewup));
camera.SetFocalPoint(DoubleArrayToIntPtr(defaultCamFocus));
You need to adjust the focal point, position, and orientation to your senario of course (refer to VTK manual for coordinate system), but that is basically how I set up my 3D rendered object to its default view after the object being rotated and shifted.