Question

I have a number of 2D polygons which I am drawing using OpenGL ES 2.0 with GLKit. Using these vertices, I have used Quartz2d to draw a UIImage which matches each shape to use as a texture.

What I now want to do is calculate the correct texture UV coordinates for each shape. Is there any easy way to do this ?

Many thanks.

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Solution

Maybe I didn't understand correctly, but if you have 2D shape with image mapped onto it as texture then texture coordinates lie in range from 0 to 1 for corresponding vertex coordinates from 0 to image size.

So, tex.x = vertex.x / imageSize.width, tex.y = vertex.y / imageSize.height.

PS: may be tex.y = 1.0f - vertex.y / imageSize.height if image is rendered flipped vertically.

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