The sample-rate is a property of all AudioUnits - see kAudioUnitProperty_SampleRate
(documentation here) - although ultimately it's the IO Unit (RemoteIO on iOS or HAL unit on MacOSX) that drives the sample-rate at the audio interface. This is not available in the call-back structure; you need to read this property with AudioUnitGetProperty()
in your initialisation code.
In your case, the following would probably do it:
Float64 sampleRate;
CheckError(AudioUnitGetProperty(generator->outputUnit,
kAudioUnitProperty_SampleRate,
kAudioUnitScope_Input,
0,
&sampleRate,
sizeof(sampleRate)),
If you're targeting iOS, you also need to interact with the Audio Session.