Question

I want to split my map into tiles/territories. So i've prepared another layer showing squares. But this layer is full of .png image files so there is no data/object for this squares.

I've also tried to draw squares with leaflet's geometry objects. But it causing performance issues, there is times to show 500+ squares.

If you develop something like that what method would you prefer? UTFGrid? GeoJSON/Geometry? Or maybe any other better solution?

UPDATE:

Actually i don't want to get data belongs to square's territory i just want to change the square's color somehow i mean somehow i want to highlight that area maybe i can create a rectangle on the fly when user mouseover.

And im trying avoid to use UTFGrid for just highlighting. But I want to ensure the UTFGrid is the only way or not.

Was it helpful?

Solution

This sounds like the exact reason that UTFGrid was created! This site links to the tutorial that I used when learning UTFGrid, and it is solid.

Updated after your update:

MarkerCluster might have the look/feel you are going after, they basically paint a polygon onto the map layer. You can check the source here, and here's a relevant snippet:

    _showCoverage: function (e) {
            var map = this._map;
            if (this._inZoomAnimation) {
                    return;
            }
            if (this._shownPolygon) {
                    map.removeLayer(this._shownPolygon);
            }
            if (e.layer.getChildCount() > 2 && e.layer !== this._spiderfied) {
                    this._shownPolygon = new L.Polygon(e.layer.getConvexHull(), this.options.polygonOptions);
                    map.addLayer(this._shownPolygon);
            }
    },
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