You want to set up a report_catcher. this intercepts the report and you can either add the dump to the message string, or put it in a separate message. And to make the report easier to catch, you should use a unique Message ID like "SBERRDMP" to catch ScoreBoard ERRors that add a complete DuMP.
class sb_dump_catcher extends uvm_report_catcher;
function new(string name="sb_dump_catcher");
super.new(name);
endfunction
function action_e catch();
if(get_severity() == UVM_ERROR && get_id() == "SBERRDMP")
begin
sb sb_h;
if ( !$cast(sb_h, get_client()) ) `uvm_error("NOTASB", "The Message ID \"SBERRDMP\" is reserved for my scoreboard")
set_message( {get_message, "/n", sb_h.dump_contents()} );
end
return THROW;
endfunction
endclass
Then in some phase of your scoreboard, you add this catcher to the callback list
function void start_of_simulation_phase(uvm_phase phase);
sb_dump_catcher h = new;
uvm_report_cb::add(this, h);
endfunction