Solution
var up = Observable.FromEventPattern<KeyEventArgs>(this, "KeyUp")
.Where(x => x.EventArgs.KeyCode == Keys.Right);
// Take, Concat, and Repeat work together to prevent repeated KeyDown events.
var down = Observable.FromEventPattern<KeyEventArgs>(this, "KeyDown")
.Where(x => x.EventArgs.KeyCode == Keys.Right)
.Take(1)
.Concat(up.Take(1).IgnoreElements())
.Repeat();
var t = TimeSpan.FromMilliseconds(300);
var tap = down.SelectMany(x =>
Observable.Amb(
Observable.Empty<EventPattern<KeyEventArgs>>().Delay(t),
up.Take(1)
))
.Publish()
.RefCount();
var longPress = down.SelectMany(x =>
Observable.Return(x).Delay(t).TakeUntil(tap)
);
There's multiple ways to do this, but this works at getting the "longPress" you need, as well as the "tap". You can use longPress
to start fast-fowarding, up
to stop fast-forwarding, and tap
for frame-stepping.
tap
yields when a key has been pressed and released within a timespan of t
.
longPress
yields when the key has been held down for longer than t
.
up
yields when the key has been released.
Explaination
A problem exists because the KeyDown event is repeated multiple times for each physical press of a key.
var down = Observable.FromEventPattern<KeyEventArgs>(this, "KeyDown");
In this case, we need a way to filter out the repeated KeyDown events. We can do that by using a combination of operators. First, we'll use Take(1)
. This will yield the first event and ignore the rest.
var first = down.Take(1);
If we only needed to get a single actual key press, this would be great. But, alas, we need to get all of the actual key presses. We need to wait for the KeyUp event to occur and start the whole thing over. To do this, we can use a combination of Concat
and Repeat
. For the concat observable, we need to make sure we're only taking 1 up event, and that we're ignore the elements of the up observable, otherwise we end up feeding all of the up events into our new observable.
var down = Observable.FromEventPattern<KeyEventArgs>(this, "KeyDown")
.Take(1)
.Contact(up.Take(1).IgnoreElements())
.Repeat();
This gives us the actual down events, without the in-between repeated events.
Now that we've cleaned up our source observables, we can start composing them in useful ways. What we're looking for is a "tap" event and a "long press" event. To get the tap event, we need to take a single actual down event, and make sure that it isn't held down too long... One way to do this is using the Amb
operator.
var tap = down.SelectMany(x =>
Observable.Amb(
Observable.Empty<EventPattern<KeyEventArgs>>().Delay(t),
up.Take(1)
))
The Amb
operator stands for "ambiguous". It takes a number of Observables, listens to each one, and waits for them to yield something. Once one of them yields an event, the Amb
operator ignores (disposes the subscriptions of) the other observables.
In our case, for each down event that occurs, we use the SelectMany
and Amb
operator to check to see which yields or completes first... a single up event, or an empty observable that completes after a timespan of t. If the up event occurs before the the empty observable completes, its a tap. Otherwise, we ignore it.
Now we can do a similar thing for "long press", except this time we want to delay the KeyDown event until we know that it's not a tap. We can use a combination of the Delay
and TakeUntil
operators to do this. Delay
makes sure the long press doesn't occur before a tap can be registered, and TakeUntil
makes sure we ignore the KeyPress if it turned out to be a tap after all.
var longPress = down.SelectMany(x =>
Observable.Return(x).Delay(t).TakeUntil(tap)
);
Generalized Solution
This version works for any key.
var up = Observable.FromEventPattern<KeyEventArgs>(this, "KeyUp");
var downWithRepeats = Observable.FromEventPattern<KeyEventArgs>(this, "KeyDown");
var down =
Observable.Merge(
up.Select(x => new { e = x, type = "KeyUp" }),
downWithRepeats.Select(x => new { e = x, type = "KeyDown" })
)
.GroupByUntil(
x => x.e.EventArgs.KeyCode,
g => g.Where(y => y.type == "KeyUp")
)
.SelectMany(x => x.FirstAsync())
.Select(x => x.e);
var t = TimeSpan.FromMilliseconds(300);
var tap = down.SelectMany(x =>
Observable.Amb(
Observable.Empty<EventPattern<KeyEventArgs>>().Delay(t),
up.Where(y => y.EventArgs.KeyCode == x.EventArgs.KeyCode).Take(1)
))
.Publish()
.RefCount();
var longPress = down.SelectMany(x =>
Observable.Return(x).Delay(t).TakeUntil(
tap.Where(y => y.EventArgs.KeyCode == x.EventArgs.KeyCode)
)
);
Usage
Observable.Merge(
down .Select(x => string.Format("{0} - press", x.EventArgs.KeyCode)),
tap .Select(x => string.Format("{0} - tap", x.EventArgs.KeyCode)),
longPress.Select(x => string.Format("{0} - longPress", x.EventArgs.KeyCode)),
up .Select(x => string.Format("{0} - up", x.EventArgs.KeyCode))
)
.ObserveOn(SynchronizationContext.Current)
.Select(x => string.Format("{0} - {1}", x, DateTime.Now.ToLongTimeString()))
.Subscribe(text => this.myTextBox.Text = text);