If you're getting an error about OpenGL.h in an iOS project, you're using the wrong side of the framework. You're somehow trying to include the Mac port of the framework in your iOS application. Don't do that.
Instead, follow the step-by-step instructions under the section "Adding the framework to your iOS project". These guide you through adding the iOS framework to your project. You could also look at the various sample applications that come with the framework to see how this all works.