Steps
Here are a few steps in order to move your rectangle along a circle's rim when the user taps and holds to the side of the circle:
1. Obtain direction desired.
2. Obtain angle from current x and y coordinates.
3. Add direction (+1 if counterclockwise, -1 if clockwise) to angle.
4. Calculate new x and y coordinates.
5. Update/display rectangle.
Details
1. In pseudocode, direction = sign(Rectangle1.x - UsersFingerPosition.x)
. Here sign is a function returning -1 if the number was negative, 0 if it is 0, and 1 if it is positive. Note that sign(0)
will only result when the user is on the exact x and y of your rectangle's location. In that case, the rectangle would not move (which should be good). In Java, the sign function is Math.signum()
.
2. To obtain the current angle use the following java code:
double angle = Math.toDegrees(Math.atan2(Circle.y-Rectangle1.y, Rectangle1.x-Circle.x));
Note the order of Circle.y-Rectangle.y
and Rectangle.x...Circle.x
. This is a result of the coordinate (0, 0) being in the top left corner instead of the center of the screen.
3. Simple enough, just add direction to angle. If desired, do something like
angle += direction*2; //So it will move more quickly
4. To get the new x and y coordinates of your rectangle, use the trigonometric functions sine and cosine:
Rectangle1.x = Math.cos(Math.toRadians(angle))*Circle.radius + Circle.x - Rectangle1.width;
Rectangle1.y = Math.sin(Math.toRadians(angle))*Circle.radius + Circle.y - Rectangle1.height;
(where Circle.x and Circle.y are the coordinates of the center of your circle and Circle.radius is naturally it's radius).
5. This one you'll have to take care of (or have already) :)!
Hope this helps you!