screenBorderShape.Set(lowerRightCorner, upperRightCorner); screenBorderBody->CreateFixture(&screenBorderShape, 0);
Name this fixture as left fixture or left wall....
After this you can use screenBorderBody->DestroyFixture(<#b2Fixture *fixture#>)
...
The way is
groundBox.Set(b2Vec2(X1/PTM_RATIO,Y1/PTM_RATIO), b2Vec2(X2/PTM_RATIO, Y1/PTM_RATIO)); bottomFixture = groundBody->CreateFixture(&groundBoxDef);
and then remove bottom fixture (left in your case)
In caseyou just want to cancel the collisions do it by setting category or mask bits that way