I do not mess with screen settings during scene/mode changes. Screen setings is changed on resize of the OpenGL window not on some button event...
You have to write your visualization and UI logic stuff dependent on some variables for example:
enum _game_screens_enum
{
_game_screen_main_menu=0,
_game_screen_game,
_game_screen_game_over,
_game_screen_help,
_game_screen_intro,
_game_screen_redefine_keys,
_game_screen_high_score,
_game_screen_exit,
};
int screen=_game_screen_main_menu;
Now in draw,update and UI handling functions just add appropriate ifs for example:
void draw()
{
if (screen==_game_screen_main_menu)
{
// draw main menu ...
}
else if (screen==_game_screen_game)
{
// draw in game screen stuff...
}
else ...
}
And that is it ...