Question

I'm trying to use stuff like glShaderSource in C++. Visual Studio says that functions like glCompileShader or glCreateProgram dont exist. I use FreeGLUT to include OpenGL. Does anybody have an idea how I can fix this?

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Solution

On windows, anything beyond GL1.1 must be loaded via the extension mechansim. The most convenient way to do so is by using a GL loader like glew.

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