Question

I have a confusion regarding Cocos2d-XNA. Is it already have MonoGame in it? If not, how do I combine those two? If yes, what is the role of Cocos2d-XNA and what is the role of MonoGame?

I tried to look for both website but not able to find these information.

If needed: I'm trying to build a game in WP8.

Was it helpful?

Solution

In a installed Cocos2d-XNA template, I found Monogame is in the reference. But only after installing Monogame (except for a Cocos2d-XNA package) the template works.

So I don't think Monogame is in Cocos2d-XNA. But Cocos2d-XNA needs Monogame. To combine them is easy, from my experience, just install Cocos2d-XNA template, Cocos2d-XNA package, Monogame package, and Monogame3.3. (Install template with a downloaded .vsix file, install packages through NuGet, and install Monogame3.3 with a downloaded .exe file)

And I agree that Cocos2d-XNA is built on the top of Monogame, for Microsoft.Xna.Framework and other XNA things are in Monogame, and Cocos2d-XNA needs those things.

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