On the server side, encoding to jpeg:
vector<uchar> buff;
vector<int> params;
params.push_back(cv::IMWRITE_JPEG_QUALITY);
//80 keeps the image size under 64KB ,ON MY CAMERA, so I can send the image in one piece
params.push_back(80);
cv::imencode(".jpg", frame, buff, params);
boost::asio::ip::udp::socket* _socket;
...
_socket->send_to(boost::asio::buffer(buff), some boost::asio::ip::udp::endpoint, 0, some boost::system::error_code);
On the client side:
DatagramPacket receivePacket; //stores the data sent from server
...
byte[] receivedImage = receivePacket.getData();
MatOfByte mob = new MatOfByte(receivedImage);
Mat img = Highgui.imdecode(mob, Highgui.IMREAD_UNCHANGED);