Question

I am wondering how to create a Javascript Patch with global variables.

Then, access them from any other patch.

Here is an example of how I would use that.

Javascript Patch #1

var debugMode = true

Javascript Patch #2

retrives debugMode from memory and outputs true or false

Javascript Patch #2 connected to SpritePatch via Enable

if debugMode is true enable.

Maybe there is a better way to do this, but I think it would be useful anyway.

Thanks!

Was it helpful?

Solution

After some deep search I have found that Kineme has a plugin that allows what I am trying to achieve.

Data Tools

(If you are using Mac Os 10.9 you should read this)

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