You have to add AudioUnit
framework to your project first and then rebuild it.
This is how you add frameworks to your project.
Question
I'm trying to add OCUnit tests to an existing project (in XCode 4.6.3). I followed the instructions here - http://twobitlabs.com/2011/06/adding-ocunit-to-an-existing-ios-project-with-xcode-4/ however I'm getting 78 Mach-O errors only when trying to run the tests. I can compile the main target just fine.
One thing to note I have not modified the tests yet, they are just the standard template. I'm not sure example what I'm doing wrong.
One error message
Undefined symbols for architecture i386: "_AudioComponentFindNext", referenced from: l651 in libNuanceSpeechAnywhere.a(libSpeechKit.a-i386-master.o) l652 in libNuanceSpeechAnywhere.a(libSpeechKit.a-i386-master.o)
Here is a screen shot of a bunch of the errors.
Solution 2
You have to add AudioUnit
framework to your project first and then rebuild it.
This is how you add frameworks to your project.
OTHER TIPS
After banging my head against the keyboard for a few hours, I found this solution if you're using CocoaPods:
In your podfile, add your test target as well with the necessary dependencies
workspace 'MyProject'
target 'MyProject' do
use_frameworks!
pod 'Alamofire', '~> 4.0'
pod 'RealmSwift'
end
target 'MyProjectTests' do
use_frameworks!
pod 'Alamofire', '~> 4.0'
pod 'RealmSwift'
end
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['SWIFT_VERSION'] = '3.0'
end
end
end
Then just run pod install and everything should end up configured correctly. I recommend running pod install --verbose so you can see if there are any warnings. If you manually edited the build configuration, Pod will complain about it. Follow the recommendation and then reinstall. Works like a charm.