so I have a function which starts up the same animation in a div when you load up any page/section.
I noticed that while the Arrows are navigating to the next position and I change pages(via Ajax requests) that the Arrows keep animating from it's last position.
I found this question/answer, but so far the solution isn't working. Also it seems that I would have to create a global variable for each of the deeper variables to stop them? Seems like I'm doing it wrong :(
clearTimeout(arrow1);
clearTimeout(arrow2);
clearTimeout(arrow3);
clearTimeout(arrow4);
$('#answer_request_walkthrough').text('This shows the person requesting an intro to someone.');
$('#arrow1 .fake_arrow').fadeIn('slow');
$('#answer_request_walkthrough').fadeIn('slow', function() {
// Point Requestor
var arrow1 = setTimeout(function () {
var arrow2 = setTimeout(function () {
// Point Target
$('#answer_request_walkthrough').fadeOut('fast', function() {
$('#answer_request_walkthrough').text('This is the person you know, that they would like to meet.');
$('#answer_request_walkthrough').fadeIn('fast');
});
$('#arrow1 .fake_arrow').fadeOut('slow', function() {
$('#arrow2 .fake_arrow').fadeIn('slow');
});
var arrow3 = setTimeout(function () {
// Point Message
$('#answer_request_walkthrough').fadeOut('fast', function() {
$('#answer_request_walkthrough').text('This is their message detailing why they want to meet the target.');
$('#answer_request_walkthrough').fadeIn('fast');
});
$('#arrow2 .fake_arrow').fadeOut('slow', function() {
$('#arrow3 .fake_arrow').fadeIn('slow');
});
var arrow4 = setTimeout(function () {
// Point Button
$('#answer_request_walkthrough').fadeOut('fast', function() {
$('#answer_request_walkthrough').text('Finally Accept or Deny a message, you remain anonymous if you choose to deny.');
$('#answer_request_walkthrough').fadeIn('fast');
});
$('#arrow3 .fake_arrow').fadeOut('slow', function() {
$('#arrow4 .fake_arrow').fadeIn('slow');
});
}, 4000);
}, 5000);
}, 5000);
}, 5000);
});
Update (I'm seeing something strange)
I let the animation start playing and I see arrow1 = 6, arrow2 = 10 etc.. then I start my test by navigating away (Ajax calls) and I see this start to happen and the bug continues to happen:
arrow2 = 7 whoat-dash.js:660
arrow3 = 10 whoat-dash.js:655
arrow4 = 13 whoat-dash.js:650
page timers = 6 whoat-dash.js:602
page timers = 7 whoat-dash.js:602
page timers = 10 whoat-dash.js:602
page timers = 13 whoat-dash.js:602
arrow1 = 21 whoat-dash.js:665
page timers = 21 whoat-dash.js:602
arrow1 = 22 whoat-dash.js:665
page timers = 22 whoat-dash.js:602
arrow1 = 23 whoat-dash.js:665
arrow2 = 24 whoat-dash.js:660
arrow3 = 27 whoat-dash.js:655
arrow4 = 30 whoat-dash.js:650
page timers = 23 whoat-dash.js:602
page timers = 24 whoat-dash.js:602
page timers = 27 whoat-dash.js:602
page timers = 30 whoat-dash.js:602
arrow1 = 36 whoat-dash.js:665
arrow2 = 37 whoat-dash.js:660
arrow3 = 40
I added a console.log to Travis's code so I could see what happens when I load a new page and thus run's this animation function again:
//check for existence of previous timeouts
if ( typeof($.pageTimers) != "undefined" ) {
//iterate and clear timers if present
for( var i = 0; i < $.pageTimers.length; i++ ) {
clearTimeout($.pageTimers[i]);
console.log('page timers = '+$.pageTimers[i]);
}
}