In your coding, just replace the below code:
CallFuncN::create(CC_CALLBACK_1(Hero::stopBlinking,this));
Because
CallFunc can be created with an @std::function<void()>
CallFuncN can be created with an @std::function<void(Node*)
Refer:
http://www.cocos2d-x.org/wiki/Release_Notes_for_Cocos2d-x_v300/diff/5