Question

I have to model a 3D face mesh in my openGL workspace. I have modelled a face using FaceGen software. It produced .fg file as my 3D face mesh. Now i want to load or use this 3D information in my Android OpenGL workspace. How can i read its vertices or texture cordinates from that .fg file?

Or suggests any other means for loading some 3D mesh specifically face mesh in OpenGL enviorment.

[UPDATE]: As per preious suggestions I tried writing parser for my 3D object(.obj). I had tried various approaches for 3D objects loading like Min3D, LIBGDX, Android - GL but I want to parse FaceGen(.fg) output models. Still I am not able to parse (.fg) format to my Android OpenGL Workspace.

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Solution

You can't.

FaceGen's FG format contains a face coordinate in a proprietary face space.

In order to get a 3D mesh and texture image you must load the FG file using FaceGen software (eg. Artist, 3D Print or Modeller) and export.

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