I need to call an event handler to tell a user to select a TCard
or TLabel
and then return this value as a parameter.
I have two units GAME
, SS_SPELL
This is how the code in SS_SPEll works.
// TSPELL
// ======
// The chronology is:
// 1. At appropriate points in the game (such as before turn, after cast etc aka trigger points)
// the game calls the SpellMeister's RunSpells method.
// 2. RunSpells checks the database for spells matching the card that
// initiated the spell action, and the trigger point at which it did so.
// For each one that it finds it will create an appropriate object, which
// could be a TSpell descendent or a TSpellAdjuster descendent.
// For each TSpell it finds it fires off an onFindSpell event.
// See below for details of how TSpellAdjusters are handled.
// 3. The handler for the onFindSpell events can (should) call the spells'
// AimAt method for each potential target. A potential target is a card
// or a player.
// 4. A spell's AimAt method checks if the potential target is a legitimate
// target for that spell and if so it calls its ApplySpellTo method to
// actually do the dirty deed.
So what i need is once the RunSpells gets the db info it will check if needs2ndtarget := 1 , if so then i know i need a second target for this spell.
Here is TSpellBase
it is the class TSpell
is created from. In an attampt to create this event i have added FOnSeek2ndTarget
in the privite section and FNeed2Target
in the Protected and the public property OnSeek2ndTarget
. You will also see
the TTargetEvt
, currently its setup to recive TCARD but i need it to recive TCard or TLAbel no idea how to do this.
TTargetEvt = procedure (Card : TCard) of Object;
TSpellBase = class
private
FOnManaChange: TManaEvt;
FOnSeek2ndTarget: TTargetEvt;
protected
FCardType : TCardType;
FOriginator : TCard;
FNeed2Target : integer;
function LegitimateTarget (Candidate : TObject) : boolean; virtual;
public
constructor Create; virtual;
property CardType : TCardType read FCardType write FCardType; // ctLava, ctNature, ctWizard, etc etc
property Originator : TCard read FOriginator write FOriginator;
property Need2Target : integer read FNeed2Target write FNeed2Target;
property OnManaChange : TManaEvt read FOnManaChange write FOnManaChange;
property OnSeek2ndTarget : TTargetEvt read FonSeek2ndTarget write FOnSeek2ndTarget;
end;
Now in TSpell , i dont think i need anything chnaged here but its needed for the spellmiester.runspell procedure
TSpell = class(TSpellBase)
private
protected
FCategory : TCategory;
FLifeToAdd : Byte;
FMaxRandom : Byte;
FReplaceDmg : Byte;
FReplacement : string;
FStatTarget : Byte;
FTrigger : TTrigger;
procedure ApplySpellTo(Target : TObject); virtual; abstract; // Apply the spell to the target
public
procedure AimAt(Candidate: TObject); virtual;
property Category : TCategory read FCategory write FCategory;
property LifeToAdd : Byte read FLifeToAdd write FLifeToAdd;
property MaxRandom : Byte read FMaxRandom write FMaxRandom;
property ReplaceDmg : Byte read FReplaceDmg write FReplaceDmg;
property Replacement : string read FReplacement write FReplacement;
property StatTarget : Byte read FStatTarget write FStatTarget;
property Trigger : TTrigger read FTrigger write FTrigger;
end;
Here i added the FOnSeek2ndTarget
in private section. and the property So now when a spell is casted it will
get to here and now calls runsspells.
TSpellMeister = class
private
FonFindSpell : TRcvSpell;
FOnManaChange : TManaEvt;
FOnSeek2ndTarget : TTargetEvt;
// FonNewAdjuster : TRcvSpell;
protected
FAdjusters : TAdjusters;
FQuery : TADOQuery;
public
constructor Create(DBCon: TADOConnection);
destructor Destroy; override;
function IfNull( const Value, Default : OleVariant ) : OleVariant;
procedure Adjust(Attacker : TCard; Victim : TObject; var TheDamage : integer); overload;
procedure Adjust(Attacker : TCard; var TheCost : integer); overload;
procedure RunSpells(Card : TCard; Trigger : TTrigger);
property onFindSpell : TRcvSpell read FonFindSpell write FonFindSpell;
property OnManaChange : TManaEvt read FOnManaChange write FOnManaChange;
property OnSeek2ndTarget: TTargetEvt read FOnSeek2ndTarget write FOnSeek2ndTarget;
// property onNewAdjuster : TRcvSpell read FonNewAdjuster write FonNewAdjuster;
end;
This is where the issue is, i added foundspell.Need2ndTarget
this gets data from database if it is a 1 then it needs the user to select another target for the spell. Currently i added
if FoundSpell.Need2Target = 1 then
FOnSeek2ndTarget(Card);
but i am sure that is not correct...
//**************************************************************************
procedure TSpellMeister.RunSpells(Card: TCard; Trigger: TTrigger);
//**************************************************************************
var
OneSpell : TSpellBase;
FoundSpell : TSpell; // Just so only have to cast once
begin
assert(assigned(FonFindSpell),'TSpellMeister.RunSpells : No onFindSpell event handler!');
// Search the database
FQuery.Active := FALSE;
FQuery.Parameters.ParamByName(SQL_PARAM_SPELL_ORIGINATOR).Value := Card.CName;
FQuery.Parameters.ParamByName(SQL_PARAM_SPELL_TRIGGER ).Value := Trigger;
FQuery.Active := TRUE;
// Iterate through the spell records. For each one, create a category-specific
// TSpell descendant and fire off an onFindSpell event.
if FQuery.RecordCount > 0 then
begin
FQuery.Recordset.MoveFirst;
while not FQuery.Recordset.EOF do
begin
case TCategory(FQuery.Recordset.Fields[DB_FLD_CATEGORY].Value) of
caAboveLife : OneSpell := TSpellAboveLife.Create;
caDamage : OneSpell := TSpellDamage.Create;
caDamagePlus : OneSpell := TSpellDamagePlus.Create;
caDamagePlusPercent : OneSpell := TSpellDamagePlusPercent.Create;
caDamagePercentIncrease : OneSpell := TSpellDamagePercentIncrease.Create;
caDamagePercentDecrease : OneSpell := TSpellDamagePercentDecrease.Create;
caDamageSpells : OneSpell := TSpellDamageSpells.Create;
caDestroy : OneSpell := TSpellDestroy.Create;
.....
else raise ERangeError.CreateFmt(ERROR_INVALID_DB_NUMBER,[DB_FLD_CATEGORY,FQuery.Recordset.Fields[DB_FLD_CATEGORY].Value]);
end;
try
if assigned(OneSpell) then
begin
OneSpell.CardType := TCardType (IfNull( FQuery.Recordset.Fields[ DB_FLD_CARD_TYPE ].Value,0) );
OneSpell.Originator := Card;
OneSpell.OnManaChange := Self.OnManaChange;
OneSpell.OnSeek2ndTarget := self.OnSeek2ndTarget;
assert(OneSpell.Originator.COwner is TPlayer,'TSpellMeister.RunSpells : OneSpell.Originator.COwner not a player: ' + OneSpell.Originator.COwner.ClassName);
try
FoundSpell := TSpell(OneSpell);
FoundSpell.Originator := Card;
FoundSpell.Trigger := Trigger;
FoundSpell.CardType := TCardType ( FQuery.Recordset.Fields[ DB_FLD_CARD_TYPE ].Value );
FoundSpell.Category := TCategory ( FQuery.Recordset.Fields[ DB_FLD_CATEGORY ].Value );
FoundSpell.LifeToAdd := IfNull( FQuery.Recordset.Fields[ DB_FLD_LIFE_TO_ADD ].Value,0);
FoundSpell.MaxRandom := IfNull( FQuery.Recordset.Fields[ DB_FLD_MAX_RANDOM ].Value,0);
FoundSpell.PerCent := IfNull( FQuery.Recordset.Fields[ DB_FLD_PER_CENT ].Value,0);
FoundSpell.Plus := IfNull( FQuery.Recordset.Fields[ DB_FLD_PLUS ].Value,0);
FoundSpell.ReplaceDmg := IfNull( FQuery.Recordset.Fields[ DB_FLD_REPLACE_DMG ].Value,0);
FoundSpell.Replacement := IfNull( FQuery.Recordset.Fields[ DB_FLD_REPLACEMENT ].Value,0);
FoundSpell.StatTarget := IfNull( FQuery.Recordset.Fields[ DB_FLD_STAT_TARGET ].Value,0);
FoundSpell.Target := TTargetType( IfNull(FQuery.Recordset.Fields[ DB_FLD_TARGET ].Value,0) );
FoundSpell.Need2Target := IfNull( FQuery.Recordset.Fields[ DB_FLD_NEED2TARGET ].Value,0);
assert(FoundSpell.Originator.COwner is TPlayer,'TSpellMeister.RunSpells : FoundSpell.Originator.COwner not a player: ' + OneSpell.Originator.COwner.ClassName);
if FoundSpell.Need2Target = 1 then
FOnSeek2ndTarget(Card);
FonFindSpell(FoundSpell);
finally
FreeAndNil(OneSpell);
end;
end;
except // I think this is OK but is there a possible bug if
FreeAndNil(OneSpell); // spell adjuster added to list then destroyed?
end; // List item would then be invalid.
FQuery.Recordset.MoveNext;
end;
end;
end;
So all that is the ss_spells unit, now the game
unit which uses ss_spells unit
in the forum.create
i have
FSpellMeister.OnSeek2ndTarget := self.Handle2ndTarget;
with no idea what to put in Handle2ndTarget currently its just
//****************************************************************************
procedure TFGame.Handle2ndTarget(Card : TCard);
begin
showmessage('Select a target HANDLE2ndTARGET');
end;
just to see if i could at least get here..
So with this my question if you cant make it out, How do i set a var in ss_Spells to an TObject (tcard or tlabel) when the foundspell.Need2ndTarget := 1
using the event FOnSeek2ndTarget();