Question

I'm trying to rotate and scale shapes within an SVG around their center point. I've looked into several libraries, including Jquery, Greensock, D3, RaphaelJS, but I haven't been able to find any that provide a straightforward way to accomplish this. Each animates the shape from the origin point (which I understand is the default). I want to be able to spin a shape around its center point or scale it up or down from the center point.

Here are a couple examples using Greensock and D3 that illustrate the default behavior: http://jsbin.com/AHEXiPa/1/edit?html,js,output

Each of these examples bounce in and out from the top left as opposed to remaining stationary and expanding from the center of the triangle out in all directions.

Can one of the libraries I mentioned accomplish this, or is there another library or method I should consider?

Ideally, I need to be able to apply the animation/transform to an existing object in the DOM. D3 is good at this for instance, but Raphael seems to require converting an SVG to Raphael first prior to injecting it into the DOM.

Was it helpful?

Solution

Really its a case of pick the library that suits your needs, and then you will figure a way. As BigBadaboom says, if you do a search, there are lots of solutions.

To try and combine your questions, as sometimes the tricky bit is using an existing DOM object, I've included an example in Snap.svg. You can often do something similar in most libraries.

jsfiddle here Fiddle using your existing html.

s = Snap("#mySVGContainer1");   // create a canvas from existing svg

var triangle1 = s.select("#myShape1").transform("r90"); //select&transform existing object


p = Snap("#mySVGContainer2");

var triangle2 = p.select("#myShape2");
var bbox = triangle2.getBBox(); //bounding box, centre cx/cy

//rotate and scale with transform string (raphael/snap format)
triangle2.animate({ transform: "r180," + bbox.cx + ',' + bbox.cy + "s3,3," + bbox.cx + "," + bbox.cy }, 2000);  

OTHER TIPS

For rotations, as @Ian points out, you can specify the center of rotation. For other transformations, changes are defined relative to the path's (0,0) point.

The easiest way to get transformations to work relative to the path's center is to either:

  1. Define the path so that it is centered around the (0,0) point; or
  2. Wrap the path in a <g> element, and then translate it so it is centered on the (0,0) point of the <g> element's coordinate system.

Then, you can apply rotations, scales and transforms (on the <g> element, if using) and they will all be nicely centred.

The trickiest part is figuring out the "center" of an arbitrary shape. @Ian's approach of using the center of the bounding box will usually give decent results. If your shape is a polygon there are d3 functions you could use.

Example showing a shape moving with the mouse, rotating and changing scale, all centered around the center of the bounding box:
http://fiddle.jshell.net/LgfE3/

Edit: simplier jsfiddle

I've been looking for a long time, and will settle for the following.

1. Design your svg shape at coordinate x:0,y:0.

2. Identify by hand the center of rotation, by example, center = [ x:50,y:100].

3. Build a spinIt() function such :

function spinIt() {
    needle.transition()
        .duration(2000)
        .attrTween("transform", tween);
    function tween() {
        return d3.interpolateString("rotate(-180, 50, 100)", "rotate(90, 50, 100)");
    }
}

4. Use it on a triger:

svg.on("click", spinIt);

http://jsfiddle.net/SHF2M/79/

Licensed under: CC-BY-SA with attribution
Not affiliated with StackOverflow
scroll top