Ok, I've got a solution (of sorts). I created my own FloatElement (using the Monodialog source from github) and used my own slider inside it. I borrowed a tip from here
http://www.mpatric.com/2009-04-15-more-responsive-sliders-on-the-iphone
to come up with this, which works, but does feel a bit hacky. Not sure why the behaviour has changed in iOS7 though.
public class Slidy : UISlider
{
private static int THUMB_SIZE = 10;
private static int EFFECTIVE_THUMB_SIZE = 20;
public Slidy(RectangleF r)
: base(r)
{
}
public override bool PointInside(PointF point, UIEvent uievent)
{
var bounds = this.Bounds;
bounds = RectangleF.Inflate(bounds, 25, 25);
return bounds.Contains(point);
}
public override bool BeginTracking(UITouch touch, UIEvent uievent)
{
var bounds = this.Bounds;
float thumbPercent = (this.Value - this.MinValue) / (this.MaxValue - this.MinValue);
float thumbPos = THUMB_SIZE + (thumbPercent * (bounds.Size.Width - (2 * THUMB_SIZE)));
var touchPoint = touch.LocationInView(this);
return (touchPoint.X >= (thumbPos - EFFECTIVE_THUMB_SIZE) &&
touchPoint.X <= (thumbPos + EFFECTIVE_THUMB_SIZE));
}
}