Question

Can someone explain how the Count Sketch Algorithm works? I still can't figure out how hashes are used, for example. I have a hard time understanding this paper.

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Solution

This streaming algorithm instantiates the following framework.

  1. Find a randomized streaming algorithm whose output (as a random variable) has the desired expectation but usually high variance (i.e., noise).

  2. To reduce the variance/noise, run many independent copies in parallel and combine their outputs.

Usually 1 is more interesting than 2. This algorithm's 2 actually is somewhat nonstandard, but I'm going to talk about 1 only.

Suppose we're processing the input

a b c a b a .

With three counters, there's no need to hash.

a: 3, b: 2, c: 1

Let's suppose however that we have just one. There are eight possible functions h : {a, b, c} -> {+1, -1}. Here is a table of the outcomes.

 h  |
abc |  X = counter
----+--------------
+++ | +3 +2 +1 =  6
++- | +3 +2 -1 =  4
+-- | +3 -2 -1 =  0
+-+ | +3 -2 +1 =  2
--+ | -3 -2 +1 = -4
--- | -3 -2 -1 = -6
-+- | -3 +2 -1 = -2
-++ | -3 +2 +1 =  0

Now we can calculate expectations

            (6 + 4 + 0 + 2) - (-4 + -6 + -2 + 0)
E[h(a) X] = ------------------------------------ = 24/8 = 3
                             8

            (6 + 4 + -2 + 0) - (0 + 2 + -4 + -6)
E[h(b) X] = ------------------------------------ = 16/8 = 2
                             8

            (6 + 2 + -4 + 0) - (4 + 0 + -6 + -2)
E[h(c) X] = ------------------------------------ =  8/8 = 1 .
                             8

What's going on here? For a, say, we can decompose X = Y + Z, where Y is the change in the sum for the as, and Z is the sum for the non-as. By the linearity of expectation, we have

E[h(a) X] = E[h(a) Y] + E[h(a) Z] .

E[h(a) Y] is a sum with a term for each occurrence of a that is h(a)^2 = 1, so E[h(a) Y] is the number of occurrences of a. The other term E[h(a) Z] is zero; even given h(a), each other hash value is equally likely to be plus or minus one and so contributes zero in expectation.

In fact, the hash function doesn't need to be uniform random, and good thing: there would be no way to store it. It suffices for the hash function to be pairwise independent (any two particular hash values are independent). For our simple example, a random choice of the following four functions suffices.

abc

+++
+--
-+-
--+

I'll leave the new calculations to you.

OTHER TIPS

Count sketch is a probabilistic data structure which allows you to answer the following question:

Reading a stream of elements a1, a2, a3, ..., an where there can be a lot of repeated elements, in any time it will give you the answer to the following question: how many ai elements have you seen so far.


You can clearly get an exact value at each time just by maintaining the hash where keys are your ai and values is how many elements you have seen so far. It is fast O(1) add, O(1) check and it give you an exact count. The only problem that it takes O(n) space, where n is the number of distinct elements (keep in mind that the size of each element has a big difference because it takes way more space to store this big string as a key than just this.


So how Count sketch is going to help you? As in all probabilistic data structures you sacrifice certainty for space. Count sketch allows you to select 2 parameters: accuracy of the results ε and probability of bad estimate δ.

To do this you select a family of d pairwise independent hash functions. These complicated words mean that they do not collide to often (in fact if both hashes map values onto space [0, m] the probability of collision is approximately 1/m^2). Each of these hash functions maps the values to a space [0, w]. So you create an d * w matrix.

Now for when you read the element you calculate each of d hashes of this element and update the corresponding values in the sketch. This part is the same for Count sketch and Count-min sketch.

enter image description here

Insomniac nicely explained the idea (calculating expected value) for count sketch, so I will just tell that with count-min everything is even simpler. You just calculate d hashes of the value you want to get and return the smallest of them. Surprisingly this provides a strong accuracy and probability guarantee, which you can find here.

Increasing the range of hash functions, increase the accuracy of results, increasing the number of hashes decreases the probability of bad estimate: ε = e/w and δ=1/e^d. Another interesting thing is that the value is always overestimated (if you found the value, it is most probably bigger than the real value, but surely not smaller).

In fact, the hash function doesn't need to be uniform random, and good thing: there would be no way to store it. It suffices for the hash function to be pairwise independent (any two particular hash values are independent). For our simple example, a random choice of the following four functions suffices.

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