Question

I want to real time playing the audio microphone input.

If do it using DirectSound. I can get the audio data from Buffer but I don't know how to play the data I get.

If do it using API: I got a C++ example this morning.

It's use some API functions such as "waveInOpen".But I know very little about C++.And I don't know how to use these API functions in other programming language...

So what should I do?

Was it helpful?

Solution

You can use CSCore to do that:

private static void Main(string[] args)
{
    using(var capture = new WasapiCapture())
    {
        capture.Initialize();

        using(var source = new SoundInSource(capture))
        {
            using(var soundOut = new WasapiOut())
            {
                capture.Start();

                soundOut.Initialize(source);
                soundOut.Play();

                Console.ReadKey();
            }
        }
    }
}
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