You can add the pixel info from the image list over the pixel buffer. This example code shows how to add BGRA data over a ARGB pixelbuffer.
// Try to create a pixel buffer with the image mat
uint8_t* videobuffer = m_imageBGRA.data;
// From image buffer (BGRA) to pixel buffer
CVPixelBufferRef pixelBuffer = NULL;
CVReturn status = CVPixelBufferCreate (NULL, m_width, m_height, kCVPixelFormatType_32ARGB, NULL, &pixelBuffer);
if ((pixelBuffer == NULL) || (status != kCVReturnSuccess))
{
NSLog(@"Error CVPixelBufferPoolCreatePixelBuffer[pixelBuffer=%@][status=%d]", pixelBuffer, status);
return;
}
else
{
uint8_t *videobuffertmp = videobuffer;
CVPixelBufferLockBaseAddress(pixelBuffer, 0);
GLubyte *pixelBufferData = (GLubyte *)CVPixelBufferGetBaseAddress(pixelBuffer);
// Add data for all the pixels in the image
for( int row=0 ; row<m_width ; ++row )
{
for( int col=0 ; col<m_height ; ++col )
{
memcpy(&pixelBufferData[0], &videobuffertmp[3], sizeof(uint8_t)); // alpha
memcpy(&pixelBufferData[1], &videobuffertmp[2], sizeof(uint8_t)); // red
memcpy(&pixelBufferData[2], &videobuffertmp[1], sizeof(uint8_t)); // green
memcpy(&pixelBufferData[3], &videobuffertmp[0], sizeof(uint8_t)); // blue
// Move the buffer pointer to the next pixel
pixelBufferData += 4*sizeof(uint8_t);
videobuffertmp += 4*sizeof(uint8_t);
}
}
CVPixelBufferUnlockBaseAddress(pixelBuffer, 0);
}
So, in this example, the data into a image (videobuffer) is added to the pixel buffer. Usually, the pixel data is stored in a single row, so for each pixel, we have 4 bytes (represented as 'uint8_t' in this case): First for blue, then green, next red and the last for the alpha value (remember that the original image is in BGRA format). The pixel buffer works in the same way, so the data is stored in a sigle row (ARGB in this case, as defined with 'kCVPixelFormatType_32ARGB' parameter). This piece of code reorders the pixel data to match with the pixelbuffer configuration:
memcpy(&pixelBufferData[0], &videobuffertmp[3], sizeof(uint8_t)); // alpha
memcpy(&pixelBufferData[1], &videobuffertmp[2], sizeof(uint8_t)); // red
memcpy(&pixelBufferData[2], &videobuffertmp[1], sizeof(uint8_t)); // green
memcpy(&pixelBufferData[3], &videobuffertmp[0], sizeof(uint8_t)); // blue
And once we have the pixel added, we can move forward a pixel by:
// Move the buffer pointer to the next pixel
pixelBufferData += 4*sizeof(uint8_t);
videobuffertmp += 4*sizeof(uint8_t);
Moving the pointers 4 bytes forward.
If your images are smaller, you can add them in a smaller region, or define an 'if' using the alpha value as target data. For example:
// Add data for all the pixels in the image
for( int row=0 ; row<m_width ; ++row )
{
for( int col=0 ; col<m_height ; ++col )
{
if( videobuffertmp[3] > 10 ) // check alpha channel
{
memcpy(&pixelBufferData[0], &videobuffertmp[3], sizeof(uint8_t)); // alpha
memcpy(&pixelBufferData[1], &videobuffertmp[2], sizeof(uint8_t)); // red
memcpy(&pixelBufferData[2], &videobuffertmp[1], sizeof(uint8_t)); // green
memcpy(&pixelBufferData[3], &videobuffertmp[0], sizeof(uint8_t)); // blue
}
// Move the buffer pointer to the next pixel
pixelBufferData += 4*sizeof(uint8_t);
videobuffertmp += 4*sizeof(uint8_t);
}
}