One option is to populate an array with the numbers you want, then randomly shuffle it. Use a loop that runs at least one times the length of the array and use the iterator value as one index and swap it with a randomly chosen index.
Something like this:
Dim memoryGame(15) As MemoryBox
Dim randomarray() As Integer = {1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8}
Dim rnd As New Random(Now.Millisecond)
For I = 0 To 15
Dim randindex As Integer = rnd.Next(0, 16)
Dim temp As Integer = randomarray(I)
randomarray(I) = randomarray(randindex)
randomarray(randindex) = temp
Next
For I = 0 To 15
memoryGame(I).intBox = randomarray(I)
Next
From here simply iterate through the array and assign the values to your boxes
To handle the click events:
Use the same handler for each box. One way is to add a Handles clause for each box. With 16 boxes this could get a little clunky. I would suggest in the load event handler iterate through the boxes and use the AddHandler statement to add the handler to each box. At this point sender
will always point to the box that was clicked. It is simply a matter of casting sender as whatever type the box is, to access all the properties of the box.
If the boxes are buttons(Box1, Box2, etc.) it would look something like this:
For Each b As Button In Me.Controls.OfType(Of Button).Where(Function(x) x.Name.StartsWith("Box"))
AddHandler b.Click, AddressOf Button_Click
Next
Private Sub Button_Click(sender As Object, e As EventArgs)
Dim clickedbutton As Button = DirectCast(sender, Button)
'access the properties here
End Sub