You have to assign one UILongPressGestureRecognizer
per UIButton
. They can all point to the same method.
- (void)createNewSetInDB:(BOOL)doWeAddItToTheDatabase
{
UIButton *newSet = [[UIButton alloc]initWithFrame:
CGRectMake((sliderMusic.frame.origin.x + imgWhiteLine.frame.size.width / 2) + (_musicPlayer.currentPlaybackTime * 10),
6,
35,
25)];
[newSet addTarget:self action:@selector(openSet:) forControlEvents:UIControlEventTouchUpInside];
[newSet setTitleColor:[MobileMarcherVariables sharedVariableInstance].systemColor forState:UIControlStateNormal];
[newSet.layer setBorderColor:[[MobileMarcherVariables sharedVariableInstance].systemColor CGColor]];
[newSet.layer setBorderWidth:1];
[newSet.titleLabel setFont:[UIFont systemFontOfSize:15]];
[newSet setTitle:[NSString stringWithFormat:@"%i",totalNumberOfSets] forState:UIControlStateNormal];
[scrollviewMusic addSubview:newSet];
[arrayofSetButtons addObject:newSet];
// Add gesture recognizer
//
UILongPressGestureRecognizer *showHandlesLongPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(showHandles:)];
showHandlesLongPress.minimumPressDuration = .5;
[newSet addGestureRecognizer:showHandlesLongPress];
if (doWeAddItToTheDatabase) [[NSNotificationCenter defaultCenter] postNotification:newSetNotification];
}