This has absolutely nothing to do with GLEW. Those unresolved external symbols come from opengl32.lib
, which you unfortunately forgot to include in your linking libs.
What is more, you should not be using glew32
and glew32mx
; you cannot write software that is both single-context and multi-context. It is either one or the other.
Chances are pretty good you are doing single-context management, you would know and understand why you need glew32mx
if you had a legitimate use-case for it.