It's just a convenience wrapper around Debug.Log
that would do a console.log
as well if you do a web player export. It's probably better to just use Debug.Log
for your own purposes.
Facebook Unity3d SDK: Where does FbDebug.Log log?
-
09-10-2022 - |
Question
I've just started learning writing apps for FB, and have started studying the code for Friend Smash, and I noticed that FbDebug.Log() is sprinkled everywhere. So where does all this logging go, and where can I see it?
I've been searching everywhere, but I can't find a clue.
Any help is appreciated!
=)
Solution
OTHER TIPS
Thank you for your post RVC and your answer Brian Jew.
Nice to know that "FBDebug logs" are only shown when development build is turned on.
Is there a way to disable the "Logs" in the Unity Editor mode ? Just to make the console confortable for my colleagues who are developing other functionalities in the game.
Thank you Facebook for this SDK ! Easy to use and it works like a charm :)
Licensed under: CC-BY-SA with attribution
Not affiliated with StackOverflow