I was in the same boat as you not too long ago.
private var joystickObj : GameObject;
private var joystick : Joystick;
function Start () {
joystickObj = GameObject.Find("Single Joystick");
joystick = joystickObj.GetComponent(Joystick);
}
function Update () {
if (joystick.position.x > .5) {
//do stuff
}
else if (joystick.position.x < -.5) {
//do other stuff
}
}
You can use joystick.position.y if you want to use that too.