You can use unaryExpr
, though this returns a new view onto the matrix, rather than allowing you to modify the elements in place.
Copying the example out of the documentation:
double ramp(double x)
{
if (x > 0)
return x;
else
return 0;
}
int main(int, char**)
{
Matrix4d m1 = Matrix4d::Random();
cout << m1 << endl << "becomes: " << endl << m1.unaryExpr(ptr_fun(ramp)) << endl;
return 0;
}