You can go through every pixel and compose them manually:
void ComposeBitmaps(BITMAP* bitmaps, int bitmapCount, BITMAP& outputBitmap)
{
for(int y=0; y<outputBitmap.bmHeight; ++y)
{
for(int x=0; x<outputBitmap.bmWidth; ++x)
{
int b = 0;
int g = 0;
int r = 0;
int a = 0;
for(int i=0; i<bitmapCount; ++i)
{
unsigned char* samplePtr = (unsigned char*)bitmaps[i].bmBits+(y*outputBitmap.bmWidth+x)*4;
b += samplePtr[0]*samplePtr[3];
g += samplePtr[1]*samplePtr[3];
r += samplePtr[2]*samplePtr[3];
a += samplePtr[3];
}
unsigned char* outputSamplePtr = (unsigned char*)outputBitmap.bmBits+(y*outputBitmap.bmWidth+x)*4;
if(a>0)
{
outputSamplePtr[0] = b/a;
outputSamplePtr[1] = g/a;
outputSamplePtr[2] = r/a;
outputSamplePtr[3] = a/bitmapCount;
}
else
outputSamplePtr[3] = 0;
}
}
(Assuming all bitmaps are 32-bit and have the same width and height)
Or, if you want to draw bitmaps one on top of another, rather than mix them in equal proportions:
unsigned char* outputSamplePtr = (unsigned char*)outputBitmap.bmBits+(y*outputBitmap.bmWidth+x)*4;
outputSamplePtr[3] = 0;
for(int i=0; i<bitmapCount; ++i)
{
unsigned char* samplePtr = (unsigned char*)bitmaps[i].bmBits+(y*outputBitmap.bmWidth+x)*4;
outputSamplePtr[0] = (outputSamplePtr[0]*outputSamplePtr[3]*(255-samplePtr[3])+samplePtr[0]*samplePtr[3]*255)/(255*255);
outputSamplePtr[1] = (outputSamplePtr[1]*outputSamplePtr[3]*(255-samplePtr[3])+samplePtr[1]*samplePtr[3]*255)/(255*255);
outputSamplePtr[2] = (outputSamplePtr[2]*outputSamplePtr[3]*(255-samplePtr[3])+samplePtr[2]*samplePtr[3]*255)/(255*255);
outputSamplePtr[3] = samplePtr[3]+outputSamplePtr[3]*(255-samplePtr[3])/255;
}