You can use Raise() to raises the window to the top of the window hierarchy.
def MoveButton():
.................
.................
self.bmapBtn.Raise()
self.bmapBtn.Refresh()
Question
I want write script with drag and drop image. I uploaded 2 images (.jpg ) and tryed to drag image on panel. When I drag firstImage on Panel - everything looks good. But when I drag secondImage on Panel (especially when secondImage contact with firstImage) occurring one mistake. Content of secondImage located under content of firstImage. How can I do, that when I drag secondImage, its content located over content of firstImage? Thanks.
script.py
import wx
import wx.lib.buttons as buttons
class Main(wx.Frame):
def __init__(self, parent, title):
wx.Frame.__init__(self, parent, id=-1, title=title, size=(300, 300))
self.panel = wx.Panel(self, wx.ID_ANY, wx.DefaultPosition, size=(300, 300))
firstImage = ButtonImage(self, self.panel, r'.\image_wtf\1.jpg', (20,20))
secondImage = ButtonImage(self, self.panel, r'.\image_wtf\2.jpg', (20, 135))
self.Layout()
class ButtonImage():
def __init__(self, parent, panel, nameImage, pos):
self.panel = panel
self.bmp = wx.Bitmap(nameImage, wx.BITMAP_TYPE_ANY)
### search for a piece of the maximum position (limit boundary)
self.maxPiecePositionX = self.panel.GetSize()[0] - self.bmp.GetSize()[0]
self.maxPiecePositionY = self.panel.GetSize()[1] - self.bmp.GetSize()[1]
self.bmapBtn = wx.BitmapButton(self.panel, id=wx.ID_ANY, bitmap=self.bmp, style=wx.NO_BORDER, pos=pos)
#self.bmapBtn.Bind(wx.EVT_ENTER_WINDOW, self.EnterButton, self.bmapBtn)
#self.bmapBtn.Bind(wx.EVT_LEAVE_WINDOW, self.LeaveButton, self.bmapBtn)
self.bmapBtn.Bind(wx.EVT_LEFT_DOWN, self.OnClickDown, self.bmapBtn)
self.bmapBtn.Bind(wx.EVT_LEFT_UP, self.OnClickUp, self.bmapBtn)
self.bmapBtn.Bind(wx.EVT_MOTION, self.MoveButton, self.bmapBtn)
#self.bmapBtn.Bind(wx.EVT_MOVE, self.MoveButtonTest, self.bmapBtn)
self.hold = 0
self.holdPosition = (0, 0)
def EnterButton(self, event):
pass
def LeaveButton(self, event):
self.hold = 0
def OnClickDown(self, event):
obj = event.GetEventObject()
self.hold = 1
self.holdPosition = (event.GetX(), event.GetY())
def OnClickUp(self, event):
self.hold = 0
def MoveButton(self, event):
deltaX, deltaY = 0, 0
if self.hold:
deltaX = event.GetPosition()[0] - self.holdPosition[0]
deltaY = event.GetPosition()[1] - self.holdPosition[1]
newPositionX = self.bmapBtn.GetPosition()[0] + deltaX
newPositionY = self.bmapBtn.GetPosition()[1] + deltaY
if (0 < newPositionX < self.maxPiecePositionX) and (0 < newPositionY < self.maxPiecePositionY):
self.bmapBtn.SetPosition((newPositionX, newPositionY))
else:
self.holdPosition = self.holdPosition[0] + deltaX, self.holdPosition[1] + deltaY
self.bmapBtn.Refresh()
app = wx.PySimpleApp()
frame = Main(None, u"Game")
frame.Show()
app.MainLoop()
Solution
You can use Raise() to raises the window to the top of the window hierarchy.
def MoveButton():
.................
.................
self.bmapBtn.Raise()
self.bmapBtn.Refresh()