Question

I've fairly new to shader programming, I've some work on xna/directx9 but now I'd like to shift to c++/directx 11. I started reading about hull/domain shader for tesselation from this article http://msdn.microsoft.com/en-us/library/windows/desktop/ff476340(v=vs.85).aspx#Hull_Shader_Stage but I'm having an hard time since I'm not familiar with some of the terminology. I know that it's probably a trivial question, but could you explain to me what is a patch ? And a control point? What are the patch-constant phase and the control-point phase?

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