Question

I found a couple of good looking .3DS models I would like to tweak and render with libGDX.
I am embarassingly new to this.

"Blender" is doing a nice job at loading .3DS files, and can export to OBJ format.
Now, libGDX states that OBJ support is Only intended for testing basic models/meshes and educational usage

Hence my question, which (free) modeler should I be using to create textured objects that I will eventually load+render with libGDX?

Was it helpful?

Solution

You can use Blender (and pretty much any other 3d model software). But you should export your models to .fbx instead (that format is supported in most 3d model softwares).

Then use Fbx-Conv to convert it to .g3db (or .g3dj for testing purposes).

Reference: Importing Blender models in LibGDX

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