I would like some help implementing a longest path algorithm for Haskell. I've only used Haskell for about two weeks and haven't done anything in a functional language before. I am really lost when trying to implement algorithms in a functional language when you are limited to immutable data and recursion.
I've been trying to implement this algorithm: http://www.geeksforgeeks.org/find-longest-path-directed-acyclic-graph/
My graph is constructed like this:
data = Graph w = Graph {vertices :: [(Char, w)],
edges :: [(Char, Char, w)]} deriving Show
So I have weights on both vertices and edges, and the weights can be any datatype. Therefore I also need to take two functions, f
and g
, when computing the longest path. The longest path from vertex a
to b
will then be the sum of f(w)
and g(w)
for all weights in the path.
I have tried implementing this but I always find myself trying to code the "imperative" way, which gets really ugly really fast...
Please point me in the right direction.
weight_of_longest_path :: (Ord w) => Graph w -> Char -> Char
-> (w -> w) -> (w -> w) -> w
weight_of_longest_path (Graph v w) startVert endVert f g =
let
topSort = dropWhile (/= startVert) $ topological_ordering (Graph v w)
distList = zip topSort $
(snd $ head $ filter (\(a,b) -> a == startVert) v)
: (repeat (-999999999))
finalList = getFinalList (Graph v w) topSort distList f g
in
snd $ head $ filter (\(a,b) -> b == endVert) finalList
getFinalList :: (Ord w) => Graph w -> [Char] -> [(Char, w)]
-> (w -> w) -> (w -> w) -> [(Char, w)]
getFinalList _ [] finalList _ _ = finalList
getFinalList (Graph v w) (firstVert:rest) distList f g =
let
neighbours = secondNodes $ filter (\(a,b,w) -> a == firstVert) w
finalList = updateList firstVert neighbours distList (Graph v w) f g
in
getFinalList (Graph v w) rest finalList f g
updateList :: (Ord w) => Char -> [Char] -> [(Char, w)] -> Graph w
-> (w -> w) -> (w -> w) -> [(Char, w)]
updateList _ [] updatedList _ _ _ = updatedList
updateList firstVert (neighbour:rest) distList (Graph vertices weights) f g =
let
edgeWeight = selectThird $ head
$ filter (\(a,b,w) -> a == firstVert && b == neighbour) weights
verticeWeight = snd $ head
$ filter (\(a,b) -> a == neighbour) vertices
newDist = calcDist firstVert neighbour verticeWeight edgeWeight
distList f g
updatedList = replace distList neighbour newDist
in
updateList firstVert rest updatedList (Graph vertices weights) f g
calcDist :: (Ord w) => Char -> Char -> w -> w -> [(Char, w)]
-> (w -> w) -> (w -> w) -> w
calcDist firstVert neighbour verticeWeight edgeWeight distList f g =
if (compareTo f g
(snd $ head $ filter (\(a,b) -> a == neighbour) distList)
(snd $ head $ filter (\(a,b) -> a == firstVert) distList)
edgeWeight verticeWeight) == True
then
(f (snd $ head $ filter (\(a,b) -> a == firstVert) distList))
+ (g edgeWeight) + (f verticeWeight)
else
(f (snd $ head $ filter (\(a,b) -> a == neighbour) distList))
replace :: [(Char, w)] -> Char -> w -> [(Char, w)]
replace distList vertice value =
map (\p@(f, _) -> if f == vertice then (vertice, value) else p)
distList
As you can see it's a lot of messy code for such a simple algorithm and I'm sure its doable in a much cleaner way.