I ask this question again here ( How to create Java socket that is localhost only? ) 'cause all before mentioned methods (simply to say to create one ServerSocket by 3 parameters method) can not solve my problem.
I am working in one big intranet in which, every time when I open one browser, I need enter my proxy account and password to access internet. This is why I hope to test my socket program on localhost.
Occasionally my Client side can connect the Server side, but usually I have to wait for a long time before she coming out. I suppose, it should be related with some of proxy/firewall.
Although I look over all following resources and believe all of them are well worth reading, but I still can not get my issues out.
http://zerioh.tripod.com/ressources/sockets.html
How to determine an incoming connection is from local machine
My Server Side Code
import java.net.Socket;
import java.net.ServerSocket;
import java.io.InputStream;
import java.io.OutputStream;
import java.io.IOException;
import java.net.InetAddress;
public class Myserver {
private int serverPort = 8000;
private ServerSocket serverSock = null;
public Myserver(int serverPort) {
this.serverPort = serverPort;
try {
/*SocketAddress socketAddress = new InetSocketAddress(InetAddress.getByName("localhost"), serverPort);
ServerSocket serverSocket = new ServerSocket();
serverSocket.bind(socketAddress);
serverSocket.accept();*/
serverSock = new ServerSocket(serverPort, 0, InetAddress.getByName(null));
}
catch (IOException e){
e.printStackTrace(System.err);
}
}
public void handleConnection(InputStream sockInput, OutputStream sockOutput) {
while(true) {
byte[] buf=new byte[1024];
int bytes_read = 0;
try {
// This call to read() will wait forever, until the
// program on the other side either sends some data,
// or closes the socket.
bytes_read = sockInput.read(buf, 0, buf.length);
// If the socket is closed, sockInput.read() will return -1.
if(bytes_read < 0) {
System.err.println("Tried to read from socket, read() returned < 0, Closing socket.");
return;
}
System.err.println("Received "+bytes_read
+" bytes, sending them back to client, data="
+(new String(buf, 0, bytes_read)));
sockOutput.write(buf, 0, bytes_read);
// This call to flush() is optional - we're saying go
// ahead and send the data now instead of buffering
// it.
sockOutput.flush();
// sockOutput.close();
}
catch (Exception e){
System.err.println("Exception reading from/writing to socket, e="+e);
e.printStackTrace(System.err);
return;
}
}
}
public void waitForConnections() {
Socket sock = null;
InputStream sockInput = null;
OutputStream sockOutput = null;
while (true) {
try {
// This method call, accept(), blocks and waits
// (forever if necessary) until some other program
// opens a socket connection to our server. When some
// other program opens a connection to our server,
// accept() creates a new socket to represent that
// connection and returns.
sock = serverSock.accept();
System.err.println("Have accepted new socket.");
// From this point on, no new socket connections can
// be made to our server until we call accept() again.
sockInput = sock.getInputStream();
sockOutput = sock.getOutputStream();
}
catch (IOException e){
e.printStackTrace(System.err);
}
// Do something with the socket - read bytes from the
// socket and write them back to the socket until the
// other side closes the connection.
handleConnection(sockInput, sockOutput);
// Now we close the socket.
try {
System.err.println("Closing socket.");
sock.close();
}
catch (Exception e){
System.err.println("Exception while closing socket.");
e.printStackTrace(System.err);
}
System.err.println("Finished with socket, waiting for next connection.");
}
}
}
My Client Side Code
import java.net.Socket;
import java.net.ServerSocket;
import java.io.InputStream;
import java.io.OutputStream;
import java.io.IOException;
public class MyClient {
private String serverHostname = null;
private int serverPort =0;
private byte[] data = null;
private Socket sock = null;
private InputStream sockInput = null;
private OutputStream sockOutput = null;
public MyClient(String serverHostname, int serverPort, byte[] data){
this.serverHostname = serverHostname;
this.serverPort = serverPort;
this.data = data;
}
public void sendSomeMessages(int iterations) {
System.err.println("Opening connection to "+serverHostname+" port "+serverPort);
try {
sock = new Socket(serverHostname, serverPort);
sockInput = sock.getInputStream();
sockOutput = sock.getOutputStream();
}
catch (IOException e){
e.printStackTrace(System.err);
return;
}
System.err.println("About to start reading/writing to/from socket.");
byte[] buf = new byte[data.length];
int bytes_read = 0;
for(int loopi = 1; loopi <= iterations; loopi++) {
try {
sockOutput.write(data, 0, data.length);
bytes_read = sockInput.read(buf, 0, buf.length);
}
catch (IOException e){
e.printStackTrace(System.err);
}
if(bytes_read < data.length) {
System.err.println("run: Sent "+data.length+" bytes, server should have sent them back, read "+bytes_read+" bytes, not the same number of bytes.");
}
else {
System.err.println("Sent "+bytes_read+" bytes to server and received them back again, msg = "+(new String(data)));
}
// Sleep for a bit so the action doesn't happen to fast - this is purely for reasons of demonstration, and not required technically.
try { Thread.sleep(50);} catch (Exception e) {};
}
System.err.println("Done reading/writing to/from socket, closing socket.");
try {
sock.close();
}
catch (IOException e){
System.err.println("Exception closing socket.");
e.printStackTrace(System.err);
}
System.err.println("Exiting.");
}
}
My Test Code
import java.net.*;
public class Mytest {
public static void main(String[] args) {
String hostname = "localhost";
int port = 8000;
try {
InetAddress add = InetAddress.getLocalHost();
System.out.println( add);
}
catch (UnknownHostException e)
{
e.printStackTrace();
}
byte[] data = "my program".getBytes();
MyClient client = new MyClient(hostname, port, data);
client.sendSomeMessages(10);
Myserver server = new Myserver(port);
server.waitForConnections();
}
}
I try telnet, but I can't connect it at all