Question

I am trying to create a star field with an SKEmitterNode, and I have gotten it to work. The problem is that when it is first added to the scene, it takes a few seconds to fill the screen. I want it to be so that as soon as the node is added to the scene, the entire star field fills the screen and then the emitter continues to emit particles. I have attached a link to a video showing what it looks like now. Video on Dropbox

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Solution

You can advance the emitter in time manualy using advanceSimulationTime:.

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