sRotation
is an angle, sVelocity
is a velocity. You need trigonometry.
for instance, you could use something like that (I didn't test the signs for correctness):
if (KeyState.IsKeyDown(Keys.W))
{
//Speed up
speed += 10;
sVelocity.X = Math.cos(sRotation * 2 * Math.PI / 360);
sVelocity.Y = -Math.sin(sRotation * 2 * Math.PI / 360);
}
Would that solve your problem?
EDIT: your "speed down" formula is wrong. You are currently adding speed/2
with speed
, you should have something along:
speed = speed / 2; // note the "=", not "+="
Also, it would probably be preferable to use something like:
if (speed > 0) {
speed -= 5;
} else {
speed = 0;
}