Question

In my application I want to implement methods which record the sound if any sound occurs.

Something similar like this app: Talking Tom Cat

So what should I have to do? Is there any demo that listens for sound and records it if any sound occurs?

Was it helpful?

Solution

Try this code in your application...

private int RECORDER_CHANNELS = AudioFormat.CHANNEL_CONFIGURATION_MONO;
private int RECORDER_AUDIO_ENCODING = AudioFormat.ENCODING_PCM_16BIT;
private int RECORDER_SAMPLERATE = 44100;
private byte RECORDER_BPP = (byte) 16;

private AudioRecord audioRecorder;

public void arm() {
    // Get the minimum buffer size required for the successful creation of an AudioRecord object.
    int bufferSizeInBytes = AudioRecord.getMinBufferSize(RECORDER_SAMPLERATE, RECORDER_CHANNELS,
            RECORDER_AUDIO_ENCODING);

    // Initialize Audio Recorder.
    audioRecorder = new AudioRecord(MediaRecorder.AudioSource.MIC, RECORDER_SAMPLERATE,
            RECORDER_CHANNELS, RECORDER_AUDIO_ENCODING, bufferSizeInBytes);

    // Start Recording.
    audioRecorder.startRecording();

    int numberOfReadBytes = 0;
    byte audioBuffer[] = new byte[bufferSizeInBytes];
    boolean recording = false;
    float tempFloatBuffer[] = new float[3];
    int tempIndex = 0;
    int totalReadBytes = 0;
    byte totalByteBuffer[] = new byte[60 * 44100 * 2];

    // While data come from microphone.
    while (true) {
        float totalAbsValue = 0.0f;
        short sample = 0;

        numberOfReadBytes = audioRecorder.read(audioBuffer, 0, bufferSizeInBytes);

        // Analyze Sound.
        for (int i = 0; i < bufferSizeInBytes; i += 2) {
            sample = (short) ((audioBuffer[i]) | audioBuffer[i + 1] << 8);
            totalAbsValue += Math.abs(sample) / (numberOfReadBytes / 2);
        }

        // Analyze temp buffer.
        tempFloatBuffer[tempIndex % 3] = totalAbsValue;
        float temp = 0.0f;
        for (int i = 0; i < 3; ++i)
            temp += tempFloatBuffer[i];

        if ((temp >= 0 && temp <= 350) && recording == false) {
            Log.i("TAG", "1");
            tempIndex++;
            continue;
        }

        if (temp > 350 && recording == false) {
            Log.i("TAG", "2");
            recording = true;
        }

        if ((temp >= 0 && temp <= 350) && recording == true) {
            Log.i("TAG", "Save audio to file.");

            // Save audio to file.
            String filepath = Environment.getExternalStorageDirectory().getPath();
            File file = new File(filepath, "AudioRecorder");
            if (!file.exists())
                file.mkdirs();

            String fn = file.getAbsolutePath() + "/" + System.currentTimeMillis() + ".wav";

            long totalAudioLen = 0;
            long totalDataLen = totalAudioLen + 36;
            long longSampleRate = RECORDER_SAMPLERATE;
            int channels = 1;
            long byteRate = RECORDER_BPP * RECORDER_SAMPLERATE * channels / 8;
            totalAudioLen = totalReadBytes;
            totalDataLen = totalAudioLen + 36;
            byte finalBuffer[] = new byte[totalReadBytes + 44];

            finalBuffer[0] = 'R'; // RIFF/WAVE header
            finalBuffer[1] = 'I';
            finalBuffer[2] = 'F';
            finalBuffer[3] = 'F';
            finalBuffer[4] = (byte) (totalDataLen & 0xff);
            finalBuffer[5] = (byte) ((totalDataLen >> 8) & 0xff);
            finalBuffer[6] = (byte) ((totalDataLen >> 16) & 0xff);
            finalBuffer[7] = (byte) ((totalDataLen >> 24) & 0xff);
            finalBuffer[8] = 'W';
            finalBuffer[9] = 'A';
            finalBuffer[10] = 'V';
            finalBuffer[11] = 'E';
            finalBuffer[12] = 'f'; // 'fmt ' chunk
            finalBuffer[13] = 'm';
            finalBuffer[14] = 't';
            finalBuffer[15] = ' ';
            finalBuffer[16] = 16; // 4 bytes: size of 'fmt ' chunk
            finalBuffer[17] = 0;
            finalBuffer[18] = 0;
            finalBuffer[19] = 0;
            finalBuffer[20] = 1; // format = 1
            finalBuffer[21] = 0;
            finalBuffer[22] = (byte) channels;
            finalBuffer[23] = 0;
            finalBuffer[24] = (byte) (longSampleRate & 0xff);
            finalBuffer[25] = (byte) ((longSampleRate >> 8) & 0xff);
            finalBuffer[26] = (byte) ((longSampleRate >> 16) & 0xff);
            finalBuffer[27] = (byte) ((longSampleRate >> 24) & 0xff);
            finalBuffer[28] = (byte) (byteRate & 0xff);
            finalBuffer[29] = (byte) ((byteRate >> 8) & 0xff);
            finalBuffer[30] = (byte) ((byteRate >> 16) & 0xff);
            finalBuffer[31] = (byte) ((byteRate >> 24) & 0xff);
            finalBuffer[32] = (byte) (2 * 16 / 8); // block align
            finalBuffer[33] = 0;
            finalBuffer[34] = RECORDER_BPP; // bits per sample
            finalBuffer[35] = 0;
            finalBuffer[36] = 'd';
            finalBuffer[37] = 'a';
            finalBuffer[38] = 't';
            finalBuffer[39] = 'a';
            finalBuffer[40] = (byte) (totalAudioLen & 0xff);
            finalBuffer[41] = (byte) ((totalAudioLen >> 8) & 0xff);
            finalBuffer[42] = (byte) ((totalAudioLen >> 16) & 0xff);
            finalBuffer[43] = (byte) ((totalAudioLen >> 24) & 0xff);

            for (int i = 0; i < totalReadBytes; ++i)
                finalBuffer[44 + i] = totalByteBuffer[i];

            FileOutputStream out;
            try {
                out = new FileOutputStream(fn);
                try {
                    out.write(finalBuffer);
                    out.close();
                } catch (IOException e) {
                    // TODO Auto-generated catch block
                    e.printStackTrace();
                }

            } catch (FileNotFoundException e1) {
                // TODO Auto-generated catch block
                e1.printStackTrace();
            }

            // */
            tempIndex++;
            break;
        }

        // -> Recording sound here.
        Log.i("TAG", "Recording Sound.");
        for (int i = 0; i < numberOfReadBytes; i++)
            totalByteBuffer[totalReadBytes + i] = audioBuffer[i];
        totalReadBytes += numberOfReadBytes;
        // */

        tempIndex++;
    }
}

For more details you can also look at this demo...

http://musicg.googlecode.com/files/musicg_android_demo.zip

OTHER TIPS

Please visit the Android developers page about Audio Capture.

It has a sample code that demonstrates how to captures and play sounds.

I am trying something similar. From what I have seen you have to start recording before you can read audio levels. So I am trying to measure the amplitude and then increase the length of recording and save the file to a different location if the MaxAmplitude reaches an audible point.

That being said I am VERY new to programming, and would really appreciate any additional tips or tricks.

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