Take a look at
- How to use multiple materials in a Three.js cube?
- Verification of using multiple textures with three.js cubes
- Three.js cube with different texture on each face.
Be careful of which version of three.js you are using.
Question
I've just introduced myself to WebGL and Threejs in particular and as a beginning I'm trying to create a 3D dice. I've gotten it to the point where I've created the cube but I can't really figure out how to put numbers on the faces of the cube, all I can find is how to change the colors. I've looked up the examples given in the pack but I don't seem to find any examples with text on faces either. Here's my code
container = document.body;
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.y = 150;
camera.position.z = 500;
scene = new THREE.Scene();
geometry = new THREE.CubeGeometry(200,200,200);
cube = new THREE.Mesh(geometry);
scene.add( cube )
cube.rotation.x = 0.01;
renderer.render( scene, camera );
I've logged geometry
which has a property faces
but it only has colors :/
Solution
Take a look at
Be careful of which version of three.js you are using.
OTHER TIPS
In general the THREE.Mesh constructor looks like this:
Mesh( geometry, material )
http://threejs.org/docs/#Reference/Objects/Mesh
Use a material a material as the second parameter for the constructor to be able to use textures for your dice. I think there will be a problem because the sides of the CubeGeometry are not uniquely UV-mapped, thus if you use a texture on such a cube, every face will display the whole texture. You will either have to recalculate the UV-Mapping for each face and set the appropriate textures or I think the easier way is to use a DCC-Application to create a cube with uniquely mapped faces and then use your custom texture for the dice. I think to get started, try Blender as it is the best Open Source DCC-app around i think. Another solution would be to find a model with texture on the internet and use this for displaying a dice.